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ScorllScape 1.png

ScrollScape

Overview

ScrollScape is a 2D puzzle platformer where players solve challenges by combining character movement with manipulation of system-like windows (scroll, resize, click). The game details is here.

I worked as an Audio Designer and QA contributor, supporting both gameplay feedback design and playtest-driven iteration.

Responsibilities

  • Designed gameplay and UI audio (Reaper)

  • Supported playtesting sessions (in-person & remote)

  • Collected player behavior data (screen recording, questionnaires)

  • Analyzed feedback and contributed to iteration decisions

Design Goals

The project focused on creating a clear and intuitive gameplay experience in a system-based puzzle environment.

Key challenges:

  • Players must understand mechanics without explicit instruction

  • Interaction combines platforming + UI manipulation

  • Maintain flow and pacing across increasing puzzle complexity

Audio Design

  • Jump SFX​​​​​​​

00:00 / 00:02
  • UI interaction SFX - support system based mechanics

    • Click​

    • ​Scroll

00:00 / 00:00
00:00 / 00:01
00:00 / 00:10
  • Start Menu SFX​​

  • BGM - maintain focus during puzzle solving

00:00 / 00:37
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Iteration & Playtest Insights

Playtesting revealed several key experience issues:

  • Players were confused by unclear interaction feedback and navigation

  • Some mechanics (e.g., jump + UI interaction) were difficult to understand early on

  • Hidden elements and low visibility caused frustration instead of intended challenge

  • Background music was perceived as too loud and repetitive

Adjustments & Result

Based on playtest feedback:

  • Level design was adjusted to improve clarity and guidance

  • Visual and interaction cues were refined

  • Audio was iterated:

    • Reduced BGM volume

    • Improved musical clarity and presence

Result:

  • Smoother player progression

  • Reduced confusion in puzzle solving

  • Overall positive reception (avg. rating ~4.17/5)

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