ME

Hi, I'm Evan Fan, a sound designer originally from Suzhou, China. Thank you for taking the time to explore my works!
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​I have a strong love for creative audio, storytelling, and the art of immersive design. I thrive on the creative, technical, and collaborative aspects of our craft.
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Currently, I live in Boston, America and study in Northeastern University Game Science and Design program. I horned my sound design skills at Game Jams and university projects.
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You can find me CV here.
Main Skills: Reaper, Wwise, Unity, Photoshop, Blender, Suno
WORKS

ScrollScape
Audio Designer
Scroll Scape is a 2D platform puzzle game. In this project, I was responsible for all SFX and BGM design. Game details is here.

Daddy Gaiden
Audio Designer
Daddy Gaiden is a 2D rouge-like action game. In this project, I was responsible for all SFX and BGM design. Game details is here.

SUMMIT
Audio and Art Designer
Summit is a 2D platform-jumping game. In this project, I was responsible for all SFX design and background art design, with the aim of researching how to enable players to experience the emotions of Ecsis. Game details is here.

Cthulhu Stew
Audio Designer
Cthulhu Stew is my 2025 CIGA Game Jam work. I was responsible for SFX design.

Among Us Board Game
Designer
Among Us Board Game Adaptation Responsible for rule system consolidation and the transition of core gameplay mechanics from digital to physical tabletop format.
REDESIGNS

NINJA GAIDEN 2
Weapon Sound Redesign
A sound redesign of sword and shuriken SFX. I want to discover the composition of SFX of cold weapons in games

Sekiro: Shadows Die Twice
Mortal Blade Sound Redesign
A sound redesign of mortal blade SFX, including fire explosion, heavy impact, spark sound etc.
CERTIFICATION


